Mexico Joins the Global Video Game Race with Game Conference MX

Mexico will host more than 150 video game development studios from around the world at the Games Conference (GCMX) 2026 on November 13 and 14 in Guadalajara, Jalisco. Abner Sable, its founder, stresses that while this event is aimed especially at Mexican talent, it also has ambitions to be an international platform for all of Latin America. This year it features the participation of 11 countries: Uruguay, Argentina, Chile, Colombia, El Salvador, Guatemala, the United States, Mexico, Spain and France.

The GCMX is full of people who recognize the enormous area of opportunity that video games represent for the Mexican economy. To put it in figures, according to Statista, in 2025 the video game industry generated an estimated 522.5 billion dollars.
According to figures from the consulting firm Competitive Intelligence Unit (CIU), at the close of 2025, Mexico had 73.8 million gamers, equivalent to 61.4% of the population aged 6 and older. In other words, more than half of Mexico's population already plays video games.
Abner Sable has set out to create a space where developers and people involved in the industry have the opportunity to offer services, hire services, network, train, or, in Abner's words: "to talk about video games at the highest level."
This year they also feature the participation of GameMex Sinfónico, a concert performed by the Zapopan youth orchestra with pieces from Mexican independent video games.
For its 2026 edition, the GCMX will have a space dedicated to players interested in trying independent games, and the conference has a special interest in supporting competitive video games made in Mexico, as its organizer told us: "I think it's an area of opportunity for studios because they are more accessible to develop, they require less budget, but they have a much longer useful life."
The 2026 edition of the GCMX will also feature the official presence of Xsolla, a payments platform that allows developers to handle transactions from 239 different countries. This is the first time this company has a presence in Mexico with Xsolla Connect, which Abner told us "had only happened in Brazil and the United States."

Abner Sable shared exclusively with MxPA that Tencent, one of the largest technology and internet companies in the world, has begun talks from China with the GCMX to establish contact with the country's video game industry. "One of the executives who makes investments in development studios contacted us. He told us: I represent Tencent and I want to see what you are doing," commented the GCMX organizer. While Abner clarified that there is no commitment on the part of the Chinese company to invest in the country, the fact that they are scouting Mexican talent is encouraging for everyone who wants to see video game production in Mexico flourish.
The GCMX organizer also shared with MxPA that at the conclusion of this conference he plans to launch a job search platform for video game developers in Mexico and Latin America. Abner also noted the lack of a formal platform exclusively for developers; while groups exist on Discord and other social networks, a formal centralization of this activity is needed. "I think this is an opportunity to give value to developers."
Each year, the Game Conference takes on greater international relevance in the video game industry and, with it, positions Mexico as an emerging power in entertainment software production.
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